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Domain randomization and generative models for robotic grasping
Meta-learning for wrestling
Competitive self-play
Nonlinear computation in deep linear networks
Learning to model other minds
Learning with opponent-learning awareness
OpenAI Baselines: ACKTR & A2C
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Domain randomization and generative models for rob...
Meta-learning for wrestling
Competitive self-play
Nonlinear computation in deep linear networks
Learning to model other minds
Learning with opponent-learning awareness
OpenAI Baselines: ACKTR & A2C
More on Dota 2
Dota 2
Gathering human feedback
Better exploration with parameter noise
Proximal Policy Optimization
Robust adversarial inputs
Hindsight Experience Replay
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